TWILIGHT ZONE PICS
THIS MACHINE CAN BE INSPECTED AT:
Factory 10, 2 - 10 Hallam South Rd,
Hallam 3803, Victoria
Phone: 039 702 4760
Fax: 039 702 4762
Mon-Fri 10am-5pm
Sat 10am-2pm
Other Times By Appointment
EMAIL:
sales@240.com.au
Theme: | Adventure - Supernatural - Licensed Theme |
Specialty: | Widebody |
Notable Features: | Flippers
(4), Pop bumpers
(3), Ramps
(2), Dual left inlanes, "Rocket" kicker. Dual autoplunger/manual plunger arrangement. Main playfield magnets that catch ball and direct it back (like Magna-Save, but not under player control). Only game with the "Powerball", a ceramic pinball about 20% lighter than a steel pinball -- much faster, and not affected by the game's magnets. Five possible multiball modes: "Powerball Mania", 3-ball; "Fast Lock", 3-ball; "Lost in the Zone", 6-ball wizard mode; "Regular Multiball", 3-ball sequential release, without 3rd magnet installed; "Regular Multiball", 3-ball simultaneous release, with 3rd magnet installed.
|
Toys: | Mini playfield that uses magnets for flipper-like action; Real working gumball machine on playfield that dispenses pinballs; Working analog clock; tells time in attract mode, times most modes during game play. |
Concept by: | Pat Lawlor |
Design by: | Pat Lawlor, Larry DeMar, Ted Estes |
Art by: | John Youssi |
Notes: | This game was part of Williams/Midway's
"SuperPin" line of widebody games. |