TWILIGHT ZONE PICS

THIS MACHINE CAN BE INSPECTED AT:
Factory 10, 2 - 10 Hallam South Rd,
Hallam 3803, Victoria
Phone: 039 702 4760
Fax: 039 702 4762   
Mon-Fri  10am-5pm
Sat 10am-2pm
Other Times By Appointment

EMAIL: sales@240.com.au

Theme: Adventure - Supernatural - Licensed Theme
Specialty: Widebody [?]
Notable Features: Flippers (4), Pop bumpers (3), Ramps (2), Dual left inlanes,
"Rocket" kicker. Dual autoplunger/manual plunger arrangement.

Main playfield magnets that catch ball and direct it back (like Magna-Save, but not under player control).

Only game with the "Powerball", a ceramic pinball about 20% lighter than a steel pinball -- much faster, and not affected by the game's magnets.

Five possible multiball modes:
"Powerball Mania", 3-ball;
"Fast Lock", 3-ball;
"Lost in the Zone", 6-ball wizard mode;
"Regular Multiball", 3-ball sequential release, without 3rd magnet installed;
"Regular Multiball", 3-ball simultaneous release, with 3rd magnet installed.

 

Toys: Mini playfield that uses magnets for flipper-like action; Real working gumball machine on playfield that dispenses pinballs; Working analog clock; tells time in attract mode, times most modes during game play.
Concept by: Pat Lawlor
Design by: Pat Lawlor, Larry DeMar, Ted Estes
Art by: John Youssi
Notes: This game was part of Williams/Midway's "SuperPin" line of widebody games.